
About
"I’m Minh-Hung Dang, a 3D artist with a background in graphic design. I’ve been drawn to visually rich, story-driven environments from a young age, particularly in video games, where atmosphere and world-building play a big role in the overall experience.
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I began creating graphic designs and 3D models in high school, and that early interest quickly grew into a long-term passion. Over time, my focus expanded beyond games into architectural visualisation, where I apply the same principles of lighting, composition, and realism to create immersive and believable spaces.
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I’m interested in working across both game art and archviz, with the goal of crafting environments that inspire and engage viewers through strong visual storytelling."
Notable Skills
Graphic Design
Creating graphic elements using Adobe Photoshop, Adobe Illustrator, ...
Motion Design
Creating motion graphics using Adobe After Effect
3D Modelling & Sculpting
Creating 3D models using Blender, Autodesk Maya, ...
Texturing & Rigging
Creating textures and rigs for 3D models using Adobe Substance Painter, Blender, Autodesk Maya, ...
Animation
Creating 2D & 3D animation using Adobe Animate, Blender, Autodesk Maya, ...